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Getting started

Create your workspace, start a conversation, and check Studio availability before building.

Public Studio installation is unavailable right now. Steps 1–2 work now. Continue to the Studio steps only if you already have a working plugin. Plugin availability.

1. Create an account

Go to the app and sign up with an email address and a password. That is the whole form — no card, no phone number. You start with your full daily allowance of 231 Credits immediately.

2. Create a project

A project is Apple's workspace for one Roblox place: its chat history, its checkpoints, and its memory of what you have built together. Click New project, give it a name (naming it after the place helps), and you land in the chat workspace.

  • Chat — everything you and Apple have said about this place.
  • Checkpoints — saved copies of your place from before each run.
  • Memory — what you have built together, so Apple remembers next time.

Projects are unlimited on the free tier, so make one per place rather than reusing a single project — the per-project memory works much better that way.

3. Check Studio availability

There is no working public Creator Store installation path right now. If you do not already have the plugin, stop here and use the chat workspace. Check plugin status for availability; the remaining steps describe connecting an existing working installation.

4. Connect it to your project

  1. Open your place in Roblox Studio and click Apple in the Plugins tab. The Apple Studio panel docks.
  2. In the Apple web workspace, open the project and press Enter pairing code in the Connect Roblox Studio block. You get a six-character code like K7M3QP.
  3. Type the code into the panel in Studio and press Connect to Apple.

The panel reads Connected followed by the project name, and the workspace shows your place. Codes expire after 10 minutes; if yours does, generate another. Edits stay off until you allow them for that connection — see Connect a project.

5. Ask for your first build

Describe what you want. Apple shows a short plan and then builds it:

  • “make a lobby with a spinning obby door”
  • “add a coin leaderboard that saves between sessions”
  • “the kill brick in Workspace.Stage2 doesn't kill — fix it”

Watch the compact activity line and open details when needed. A chat response alone is not proof that your place changed: check the reported result, then test it in Studio.

6. Iterate like you mean it

The first result is a first draft. React to it the way you would with a collaborator: “make the door slower”, “the door should only open for players with the key”. Apple keeps the context of everything it has done in this project.

Safety net: every individual change is one native undo step (Ctrl+Z / ⌘Z in Studio), so undoing a whole run means one press per step. Apple also checkpoints your place before every agent run, and restoring that checkpoint from the workspace sidebar takes the whole run back at once — even days later.

Where next